One of the most influential computer games of all time would have to be Wolfenstein 3D, which was developed by ID Software and released in May of 1992. The game was a sort of revamp of a game released in 1981 for Atari and Commodore 64 called Castle Wolfenstein; the game involved sneaking out of a Nazi prison with combined tactics of stealth and violence. A sequel to that game was made in 1984 called Beyond Castle Wolfenstein, which had the player sneaking into a bunker in order to place a bomb so it can take out Hitler; a kind of recreation of the Rastenburg Assassination Plot of July 1944. Originally, Wolfenstein 3D was to have many of the elements from the games that inspired it (switching uniforms, unlocking boxes, hiding bodies, etc…), but in a first person perspective. However, many of these were thrown out during development and after 6 months of work in an apartment in a Dallas suburb, the tiny company ID Software launched to major success with the game that was effectively the original first person shooter, Wolfenstein 3D. The player had 4 weapons to choose from and scores of Nazis to kill as they made their way through the levels. The game’s first episode is a prison escape, while the other 5 episodes involve taking down the unspeakably evil Nazi War Machine before it unleashes a chemical attack along with battalions of engineered mutant soldiers onto the free World. Episode 3, which is chronologically the last, even has the player sneaking into the Fuhrer Bunker to kill Adolf Hitler, who is the only authentic Third Reich figure to appear in this game, although it’s a hilariously comic bookish version of him. An expansion pack for the game called Spear of Destiny was released in September of 1992. It had more levels, more boss characters, and a final showdown in Hell with a Nazi demon called The Angel of Death. I am not kidding.
Basically, Wolfenstein 3D was a pixelated rehash of every single Nazi stereotype and cliché that existed at that point, which was more or less all of them, since they haven’t really changed all that much since 1945. Only their presentation has gotten noticeably slicker over the years.
With great anticipation from gaming fans, the Wolfenstein franchise was rebooted in 2001 in the form of Return to Castle Wolfenstein, which was actually 3D. The game, in its first few levels, reiterates the escape from the titular fictional Nazi prison. The remainder of the game has the player infiltrating secret labs and destroying monstrous creations as well as foiling “Operation Resurrection,” a secret plan put together by Heinrich Himmler (who is the second authentic Third Reich figure to be mentioned in the whole Wolfenstein series, albeit only in a small cameo) to revive and old Germanic warlord so he can lead the Nazis to victory over, you guessed it, the entire free World. This game was immeasurably more sophisticated than its famous predecessor in virtually every aspect, but was still just the same old thing at its core. The game also proved popular online with an add-on called Enemy Territory in which it was possible (a great rarity in a war game) to play as the Germans! Presumably this was to make combat scenarios more realistic than US Army soldiers fighting each other and more interesting than players having to go against bots.
In 2009, the franchise continued with a new game called Wolfenstein. Yes, just Wolfenstein, no “3D” added after or “Return to Castle” put in before; just Wolfenstein. This latest entry was a lot more science fiction oriented than the previous games. The main storyline was a secret Nazi plot to channel a mysterious and newly discovered power source known as The Black Sun in order, get ready for the surprise, to be able to unleash conquest on the entire free World. How original. The game’s action takes place in a highly alternate 1943 right after the events of Return to Castle Wolfenstein and apparently totally disregarding the plot of Wolfenstein 3D and its expansion pack.
This brings us to the question: what does this mean? The answer is quite simple really: the vast majority of the “free World” doesn’t have the first clue when it comes to understanding National Socialism – not as it was envisioned by Hitler, not as it actually functioned in the Third Reich (or anywhere else for that matter), not how it continues to be developed and discussed today by its authentic scholars and thinkers. The games are blunt sensationalist entertainment derived from Zionist controlled Allied and Soviet propaganda that capitalizes on outlandish myths and even fabricates, from the ground up, a good deal of its own Nazi-mythos. Quentin Tarantino did the same thing (just without the sci-fi) with his ZC propaganda vehicle, which was an immensely primitive, self-indulgent, brutish fantasy called Inglorious Basterds. A movie that I just might be taking a look at again sometime in the near future.
Wolfenstein 3D was the first color computer game that I saw as a kid, which was right around the time I saw the first Indiana Jones movie. I was in elementary school at the time. This was the earliest instance that I remember of seeing Nazis or anything related to Germany, for that matter. So, it can be said, without much reservation, that my introduction to the Third Reich and “German things” was right along the rails of ZC; two popular mediums gave me a visually striking indoctrination to the “absolute epitome of evil.” Without a doubt, many other people wound up at the same terminal, they may have taken a slightly different train in, but the final message was just as clear. Now, nearly two decades later, my view of National Socialism has changed greatly. I am confident about this change due to it spawning from my own intuitive search for information, thus making it antonymic to my initial exposure to the subject. Perhaps it is odd that I still view the Wolfenstein series of games in much the same light, but now with a much different comprehension. Their message is still very clear, but in taking to consideration how ridiculously over the top the games all are: winding windowless mazes with vicious mutant soldiers, sprawling underground bases with mad science labs and horrific fictional technology, Swastika banners everywhere and well, just take a look at some of those pictures again to see my point. I particularly like the one of the soldier with the flame-thrower: it seems to combine the very cool Allgemeine-SS uniform with that of an Imperial Storm Trooper from Star Wars. The point is: Satire.
The Jews made their main boogeymen out of Adolf Hitler and the Schutzstaffel. A fictional enemy created from a factual mold, and continuously edited to suit Jewish needs, is the perfect weapon to keep the goyim doing their bidding. However, this point is not a satire of the Nazis, rather it’s a satire of the Jewish and Gentile perception of Nazis. The games simply show the Zionists’ and Jews’ worst nightmares of their chosen enemy who is now technologically superior and wreaking havoc all over the World that they want to control for themselves. This goes back to a point of mine (in an earlier post) of the Jewish-mind being totally empirical and fabricating its own demons in this World… well the Wolfenstein series is just that: a self-inflicted nightmare analogous to the ones that Elie Wiesel keeps perpetuating and making his living off of them by giving speeches and publishing writings.
“The myth of persecution is the adhesive and cement of Judaism.”
Wolfenstein is a horror story based on that myth as well as a huge perversion of everything National Socialist and Aryan.
The Jew’s self-serving propaganda is his religion, therefore he needs to maintain not just his own image as a victim, but that of his enemy as an oppressor in order to make the story seem rounded and realistic. Now, if Jews want to live their lives with these nightmarish images as the thing that brings them together, well there is not much that we can do about that. We can, however, change it so that they keep their bogus interpretations of these equally bogus horror stories to themselves, thus allowing us rational people investigate history and plot our course into the future based on logical knowledge.